Educate Every Child
Created by the non-profit organisation Shirley Ann Sullivan Educational Foundation (SASEF), Educate Every Child provides development education to relatively privileged children who are attending private schools in an effort to connect these students with peers in economically poor schools through "hands-on" community service projects that they create and carry out themselves. Based in Brazil and the United States, SASEF has implemented Educate Every Child in Angola, Brazil, and Germany - the programme was introduced in the United States in Arkansas City, Kansas (May 2006). The aim of this initiative is to teach and motivate students to understand what people living in poverty face and how they can actively participate and make a difference.
Communication Strategies
Educate Every Child has two central components, both of which draw on interpersonal interaction and participation:
As part of Educate Every Child, the students create a real-life project from start to finish, including obtaining the funding and seeing the project through to completion. This may take the entire school year. This is intended to be a fully participatory process, involving several different groups within the school (teacher, administration, staff, and the students) as well as at home (family members) in working together toward a goal of helping others. From SASEF's perspective, this process is designed to accomplish several things:
To cite one particular illustration of how Educate Every Child works, SASEF has drawn on Netaid's "The Real-Life Game Millions of Kids Can't Play", which is a learning tool for children to experience the challenges other children face in attending school in other countries. The game itself creates all sorts of ideas and projects for young people to implement. SASEF has helped the Luanda International School in Angola to take this game a step further by adding a component where the students have created a prototype of the game; they will be working with a printing company to learn how to create, market, and distribute their game. Although SASEF does what it can as an organisation to introduce the idea, provide access to the game, stimulate the initiative, and provide information and support, this project is student-driven: "we just let the students soar to create whatever they see as a solution to some of the world's most challenging problems in eradicating world poverty."
As of July 2006, Educate Every Child launched an eight-week programme with the Pan American School in Porto Alegre utilising the Millennium Development Goals and the Rights of the Child. This pilot project is entitled Youth in Philanthropy. Plans are that at the end of this pilot project, the school will take the lead for Stand Up Against Poverty, Stand Up for the Millennium Development Goals in the community.
- A series of classroom activities that teach developmental education to children through information-sharing about: the inter-workings of global governmental agencies that work to benefit children, different types of United Nations (UN) programmes for children like the Millennium Development Goals (MDG's), and the goals of the Convention on the Rights of the Child and its effects on the lives of children living in other countries. Through game play, students learn how international non-governmental agencies differ from non-profit organisations, and the role that diplomatic missions play in helping other countries.
- A process of teaching the students how to create, administer and evaluate a project in their respective communities. SASEF discusses the reasons to create community projects and puts the process in motion for the class. (Please see details of this process, below). The projects are evaluated by peer students in the areas of sustainability, environment, budget vs. actual costs, time management, and effectiveness.
As part of Educate Every Child, the students create a real-life project from start to finish, including obtaining the funding and seeing the project through to completion. This may take the entire school year. This is intended to be a fully participatory process, involving several different groups within the school (teacher, administration, staff, and the students) as well as at home (family members) in working together toward a goal of helping others. From SASEF's perspective, this process is designed to accomplish several things:
- Stimulate students' excitement, as the once-isolated and/or independent homework assignment/classroom assignment becomes a team/class community project that is part of something bigger (a global initiative). The idea is to help them see that they are now actively participating in a worldwide collaboration of youth implementing a community-changing event that is taking place all over the world. SASEF feels that this phenomenon/experience is powerful because it centres around young individuals just like them doing the same thing, at the same time, on the same day - only in a different location and communicating in many different languages.
- Due to the global nature of the initiatives, most parents are not as reticent about their child visiting an economically impoverished and possibly dangerous community because the learning is not just taking place in the classroom; parents become actively involved because the children go home and share the global initiative with the family at the dinner table, claims SASEF. "Usually many of the parents get involved and the companies they work for begin to sponsor the initiative", such as by building a school, buying school supplies, providing mosquito nets or medical supplies, and digging water holes. In part because of this parental involvement and support, "Little brothers and sister can't wait to get into the grade where they can participate in this type of project."
To cite one particular illustration of how Educate Every Child works, SASEF has drawn on Netaid's "The Real-Life Game Millions of Kids Can't Play", which is a learning tool for children to experience the challenges other children face in attending school in other countries. The game itself creates all sorts of ideas and projects for young people to implement. SASEF has helped the Luanda International School in Angola to take this game a step further by adding a component where the students have created a prototype of the game; they will be working with a printing company to learn how to create, market, and distribute their game. Although SASEF does what it can as an organisation to introduce the idea, provide access to the game, stimulate the initiative, and provide information and support, this project is student-driven: "we just let the students soar to create whatever they see as a solution to some of the world's most challenging problems in eradicating world poverty."
As of July 2006, Educate Every Child launched an eight-week programme with the Pan American School in Porto Alegre utilising the Millennium Development Goals and the Rights of the Child. This pilot project is entitled Youth in Philanthropy. Plans are that at the end of this pilot project, the school will take the lead for Stand Up Against Poverty, Stand Up for the Millennium Development Goals in the community.
Development Issues
Children, Youth, Education, Poverty Alleviation.
Key Points
Reflecting on Educate Every Child, the Founding Chair of SASEF writes (in personal correspondence), "On our first visit to a local village school one of the students would not exit the bus and cried for an hour. Another student whispered to an adult 'can we touch them?', the adult responded 'yes you can but how would you feel if someone asked that about you?' Two hours later there was an impromptu soccer game, with no sides and we planted a tree to solidify our commitment to the school. It was difficult to get the visiting children to leave when it was time to go."
Sources
Email from Rhonda Staudt to The Communication Initiative on March 23 2006 and August 3 2006; and SASEF website.
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